Learning Technologies
A One-APS learning technology ecosystem needs to be an integrated network of diverse tools, platforms, content, people, processes, and data that work together to foster collaboration and sharing of resources with a unified approach.
The scope of learning technologies extends to all features and functionalities that support end-to-end learning processes, including but not limited to:
- the design through to administration of learning experiences
- the learner’s career planning and discovery of learning opportunities
- the full gamut of learning activities from simulations to social learning
- functions related to reporting, planning and evaluating organisational learning.
Learning technology examples
| Learning technology category | Description | Examples |
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Adaptive learning |
Personalise learning journeys over time based on individual goals, strengths, weaknesses and behaviour using machine learning. |
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Analytics and measurement |
Facilitate data collection, analysis, reporting and export. |
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Assessment |
Assist in measuring users’ knowledge, skills, aptitudes and potential. |
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Career planning |
Provide learning pathways to users based on their knowledge/skills and ambitions. |
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Certification |
Help to create, issue, verify and track certification, badges and credentials of all users. |
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Chatbots |
Offer real-time conversations to support and tutor users in their learning. |
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Coaching |
Provide users direct feedback and data for improvement, either from humans or AI. |
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Cohort learning |
Provide an online space for extended group-based learning experiences. |
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Collaboration tools |
Provide tools and resources to help users to learn from each other. |
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Content authoring |
Allow L&D teams and instructional designers to create learning content for users, including eLearning modules, audio, video and interactive content. |
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Content curation |
Help administrators to find, organise and personalise learning content to package for users. |
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Content libraries (third party content) |
Host external learning content in many forms including courses, videos, podcasts, graphics and tools. |
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User dashboards |
Provide users information about their learning, skills and progress. |
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Enablement and support |
Reduce the need for formal training by providing on-the-job guidance, facilitating learning in the flow of work through means including digital instructions, knowledge repositories, listening tools, digital adoption platforms (DAPs) and on-the-job nudging. |
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Expertise directories |
Track subject matter experts across the organisation, connecting users to expertise and helping them to learn from each other. |
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Extended enterprise |
Provide separate platform instances to different groups of learners, especially to manage trainings for external partners, contractors, vendors, suppliers, customers or other stakeholders, without giving them the same access as users. |
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Extended reality (XR) |
Provide live virtual learning experiences in which computer-generated views either fully immerse the learner in a virtual environment (virtual reality) or are superimposed over their real-world environment (augmented reality). |
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Gamification |
Enhance learning activities with gameplay elements such as badges, point systems and competition. |
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Individual learning budgets |
Allow organisations to assign individual budgets for users to spend on external learning opportunities, supporting self-determined learning. |
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Integrations / connections |
Connect various learning, ERP and other system technologies together to create a cohesive user experience. Integrations / connections points is not restricted to the different types of learning technology. For example, gamification can be a plug-in. By connecting systems you can create an interoperability ecosystem. |
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Learning content management systems (LCMS) |
Manage and host learning content, including tools for administrators to collaboratively author, review and repurpose learning materials and resources. |
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| Learning experience platforms (LXP) / Learning aggregator | Aggregate internal and external content for users in the form of highly user-friendly learning portals with various additional features. Access relevant learning experiences based on profile or search criteria. |
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| Learning management systems (LMS) | Administer and deliver learning experiences by enabling the ability to plan, organise, deliver, implement, track, record, assess and report on learning experiences and user engagement. There are many subtypes of LMS, including learning systems expanded with additional modules such as LXP or social learning platform. An LMS is generally a foundation which can be expanded with additional modules. |
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| Learning operations | Support administrators to organise learning resources including people, tools, budgets and spaces, especially for managing live learning experiences. |
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| Learning record stores (LRS) | Host all data pertaining to learning activities, achievements and job performance. |
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| Mentoring | Connect users with mentors and offer platforms for these relationships. |
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| Microlearning | Provide bite-sized on-demand learning to be consumed at the point of need. |
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| Opportunity marketplaces / job search | Match users to suitable opportunities and roles based on their skills, interests and preferences. |
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| Performance tracking | Rate users, identify high performers, track goals and offer a platform for providing feedback. |
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| Recommendation | Use AI to deliver the most relevant learning content for each user according to company data, ratings and rankings. |
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| Skills data | Enable administrators to track, analyse and structure users’ skills and related data. |
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| Surveys and evaluation | Collect feedback from users about their learning experiences. |
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| Talent experience platforms (TXP) | Provide users a comprehensive experience of career and performance management. |
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| Video practice | Enable users to record themselves performing work tasks to gain feedback from peers, managers or AI. |
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