Image, illustrations and icons
Images, illustrations and icons are visual elements used to support learning, communication and navigation. While they are often grouped together, they serve different purposes and should be selected based on the needs of the content.
- Images are photographs or realistic visual representations of people, places, objects or situations. They are used to provide context, demonstrate real-world examples and build credibility.
- Illustrations are drawn, designed or stylised visuals that simplify concepts, explain ideas or represent situations that may be difficult to photograph. They are useful for explaining processes, abstract concepts or future-state scenarios.
- Icons are simple graphical symbols used to communicate actions, functions or key information quickly. They support navigation and help users locate, recognise and interpret information efficiently.
Quality visual elements are clear, consistent, accessible and purposeful. They should support learning outcomes rather than act as decoration.
Why is it important?
Visual elements directly influence how effectively learners understand, navigate and engage with content. Well-designed visuals reduce cognitive effort, reinforce key messages and create a more professional learning experience.
Accessible images, illustrations and icons help ensure all users, including people with disability and those using assistive technologies, can understand and interact with content. Visual design also contributes to compliance with accessibility requirements and supports equitable access to learning.
Before using an image it’s important to be aware of its purpose, how it will be accessed, and the meaning in order to make sure that the image is appropriate, adds value and can have a text alternative added if needed. Under whole of government accessibility requirements, all images used to convey information, or context must have a text alternative when using digital devices. Images which are for decoration only need to be marked as decorative.
What are the benefits?
- Improved understanding and faster comprehension.
- Reduced cognitive load.
- Easier navigation through learning materials.
- Greater confidence and engagement.
- Improved accessibility for diverse audiences.
- Enhanced trust in learning products through professional presentation
Suitable for
All APS learning designers and developers and digital content creators.
Where can images, illustrations be used?
- Digital learning products and eLearning modules.
- Learning management systems (LMS) and websites.
- Videos and multimedia learning resources.
- Presentations and facilitator guides.
- Job aids and workplace resources.
- Communication products that support learning and capability development.
What makes a quality images, illustrations, icon?
An image, illustration or icon quality can refer to the level of accuracy imaging systems capture, process, store, compress, transmit and display of the images. For example, the type of device used to take the photo, from all the way to the file size of where it is uploaded. In the first instance, a quality device is needed to take the image.
| Element | Description |
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Image |
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Illustration |
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Icons |
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Questions to ask before using any visual
- Does it have a purpose?
- Does it help learners understand, navigate or complete a task?
- Is it accessible?
- Can all users, including those using assistive technology, access the information?
- Is it clear?
- Could someone understand it immediately without explanation?
- Is it relevant?
- Does it directly relate to the content?
- Is it consistent?
- Does it match the style, branding and visual language used elsewhere?
- Does it add value?
- If removed, would the learner lose important information or context?
| Element | Best used for |
|---|---|
Image |
Showing real people, workplaces, equipment, environments, examples and authentic situations. |
Illustration |
Explaining concepts, visualising processes, telling stories, representing abstract ideas and simplifying complex information. |
Icons |
Navigation, actions, status indicators, labels, wayfinding and highlighting key information. |
Resolution, Pixels and File Size for Images, Illustrations and Icons
Understanding resolution, pixels and file size help ensure visual elements remain clear, load efficiently and provide a good user experience. Resolution determines clarity, pixels determine image dimensions and detail, and file size determines performance. A quality visual balances all three to ensure it is clear, accessible and efficient to use.
| Element | Description | What to look for | Example |
|---|---|---|---|
Resolution |
Resolution refers to the amount of detail contained in an image. It is usually measured in:
Higher resolution generally means more detail and a sharper image. Resolution affects how well an image can be resized without losing quality. |
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A photograph used as a course banner should remain sharp on desktop and mobile devices. If the image becomes blurry when enlarged, the resolution is likely too low. |
Pixels |
A pixel is the smallest individual element of a digital image. Digital images are made up of thousands or millions of pixels. Image dimensions are expressed as: Width × Height For example:
The more pixels an image contains, the more detail it can display. Larger pixel dimensions allow images to be displayed at larger sizes. Images with too few pixels may become blurry when stretched. |
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An image that is only 300 × 200 pixels may look acceptable as a small thumbnail but will likely appear pixelated if used as a full-screen banner. |
File size |
File size refers to how much storage space the image file occupies. Large files load more slowly. Slow-loading pages can negatively affect the user experience. Files that are compressed too heavily may lose visual quality. It is typically measured in:
File size is influenced by:
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A 10 MB image may look excellent but can significantly slow down a learning module. A well-optimised version at 500 KB may appear almost identical while loading much faster. |
General Practices
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Good Practice |
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Practices to avoid |
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Hypothetical example
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Example |
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Example 1: Images A workplace learning module uses high-quality photographs of employees performing real tasks. Participants can easily relate the content to their own work environment, improving engagement and understanding. Example 2: Illustrations A learning resource explaining risk management uses illustrations to show the relationship between risks, controls and outcomes. The visual simplifies a complex concept and helps learners understand the process quickly. Example 3: Icons An online course uses consistent icons for downloads, activities, resources and assessments. Learners can quickly identify actions and move through the course more efficiently. Potential issue A digital learning product uses low-resolution photographs, overly decorative illustrations and icons without labels. Some learners find the content visually confusing, while screen reader users struggle to understand the purpose of key navigation elements. This reduces engagement and creates accessibility barriers. Better approach A digital learning product uses high-quality photographs to provide real-world context, illustrations to explain complex concepts, and clearly labelled icons to support navigation. All informative visuals include appropriate alternative text, colour contrast meets accessibility requirements, and visual styles remain consistent throughout the learning experience. This improves comprehension, usability and accessibility for all learners. |